Developer integration guide
Bring an existing game to Combos, whether you work in a studio or build with Codex, Claude Code, or Cursor. The workflow is prepare a browser build → test locally → upload with Combos CLI → play online → update.
Choose a route
- Already have a working browser build? Read Before you start and Publish and update.
- Need a build? Follow H5, Unity, or Roblox, then publish.
- Prefer a working project? Explore the three complete examples, with screenshots, source downloads, and recorded results.
- Stuck? Check Troubleshooting.
Version and evidence
The source guide was checked on 2026-10-08 against Combos CLI v1.14.2. Its examples used macOS 15.3, Node.js 25.7.0, and Unity 6.3 LTS 6000.3.25f1. Results below describe those recorded runs; example-specific paths, settings, and patches are not universal requirements. A successful upload, a published revision, and a playable game are separate checks.
Source: Combos developer integration guide , checked on 2026-10-08 with CLI v1.14.2. Example results refer to the original recorded runs.
Last updated on