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Define the player’s action, the feedback, and the goal. For example: tap a target, see the score rise, and score as much as possible before time runs out.

Start with one HTML file. This interaction example does not call a Combos API:

index.html
<!doctype html> <html lang="en"> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1" /> <title>My first interaction</title> <button id="target">Tap me</button> <p aria-live="polite">Score: <span id="score">0</span></p> <script> let score = 0; document.querySelector("#target").addEventListener("click", () => { score += 1; document.querySelector("#score").textContent = String(score); }); </script> </html>

Save and open the file in a browser. Clicking should increase the score. Add a timer, moving target, or visual response one at a time, keeping a working version between changes.

Watch a new player try the first action. Check readable text, reachable touch controls, and the layout on a phone. Use the preview checklist, then follow publishing.

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